unity3d - Wheel Joint 2D motor and gravity -
i'm creating 2d car game (driving hills). use wheel joint 2d implement car suspension , wheel rotation. works quite on flat terrain.
now add gravity influence motor speed. unfortunately gravity works when deactivate usemotor
. otherwise stand on side of hill , don't move.
is there way sum gravity , motor velocities?
i think want reduce friction between wheels , ground. experiment physics material set on wheels and/or ground.
i hope helps!
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