opengl - Simulating constant Pixels-Per-Unit in game graphics at different "Zoom Levels" -


i'm trying lay down graphical style game environment working on. meshes rendered @ low resolution in isometric give "sprite-like" appearance.

the issue keeping resolution have picked maintain correct pixels-per-unit in game. example, here cube rendered top face equal of 64 32px isometric tile: lets zoom level x1

now in engine unity, can play around screen size , cameras zoom in or out easily. keep original rendering resolution, can think of forcing player fullscreen, changing screen-resolution, , allowing scene scale accordingly.

so zoom in, cut resolution in half bring cube twice close screen. intended outcome: zoom level x2 (scaled in image editor).

the top face of cube appears still 64 32px though takes 128 64px on screen.


i want know if effect can simulated writing own shader , having parameter 'zoom level' (x1, x2, x4, x8). way don't have play magic tricks fullscreen resolution, , can let screen size independent of "render resolution."

zooming in off shelf shaders won't keep fixed pixels-per-unit, since cube closer , can take more pixels on screen, quality increases. (i can post 2 pictures @ time).

the higher quality of rendered cube nice , standard behavior, not intended effect. think "nearest neighbor" scaling in image editing software. kind of rendering i'm going after @ zoom levels x2, x4, x8. in real-time.

i know seems weird want meshes render sprites, concept interests me 'look' game.


so can done @ shader level? have looked writing own glsl shaders opengl , learning general flow of things.

can change how shader rasterizes fragments "nearest neighbor" sampling i'm going after?

can shader interact parameter "zoom level = 2" change behavior while rendering?

or perhaps there other ways achieve style of real-time rendering haven't come across?

and of course, shader does? might incorrect on stage of graphics pipeline handled at.


Comments

Popular posts from this blog

Unlimited choices in BASH case statement -

Redirect to a HTTPS version using .htaccess -

javascript - jQuery: Add class depending on URL in the best way -