Trouble with a specific glew linker reference (C++ Codeblocks MinGW OpenGL and SDL) -


i'm practicing graphics tutorials on youtube windows 10 machine , i'm trying write simple program render sprite onscreen using vertex buffer object i'm having issues.

i've gotten previous projects using glew work. i've loaded window , drawn triangle on it, when try set , delete buffers, undefined references these specific functions: gldeletebuffers, glgenbuffers, glbindbuffer, glbufferdata, etc.

i'm compiling following linker options:

-lmingw32 -lsdl2main -lsdl2 -lsdl2_image -lsdl2_mixer -lsdl2_ttf -lsdl2_net -lopengl32 -lglu32 -lglew32 -lglew32s -lglew32mx

and feel of search directories correct. have #define glew_static in first class load, i'm not sure how glew half working. there specific file or setup step i'm missing? why things glcleardepth , glclear work if others don't?

this tutorial i've been following: https://www.youtube.com/watch?v=w_octrsu754


Comments

Popular posts from this blog

javascript - jQuery: Add class depending on URL in the best way -

caching - How to check if a url path exists in the service worker cache -

Redirect to a HTTPS version using .htaccess -