unity3d - How to increase frames per second in low poly simple game? -
i'm struggling performance in unity. created simple game scene. low poly. 2 light sources, 1 directional 1 point, have standard shader alberdo , occlusion texture set (this few 3d objects in scene)
the issue is, expecting fps around 60 29ish..
what things have consider regarding performance in scenario? frutstating since very, simple scene
in quality settings, mentioned hamza, set shadow resolution medium setting , set v sync count "dont sync".
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