c# - how to implement a third party plugin e.g IAP, Ad Network, Social Sharing with ECS/DOD. -
i have started looking ecs game development. til used , fancied oop , patterns code separation, ecs in way. i'm getting head on designing data in ecs. seems logical game related stuff.. position component rotation component price component etc in base building game or other. have integrate plugins iap, analytics, social features, ad networks , i'm unable understand how construct these ecs oop comes in mind. e.g
- there can multiple social features. share on fb, twitter.
- implement different or same adnetowrks different platforms.
these features can use different plugins/sdks/classes different platforms(ios, android, windows etc).
im using unity game engine.
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