unity3d - Creating a sprite sheet for Unity-2D -


i'm in process of creating sprites game , time i'm not using pixel art size of 24x24ish higher res 2d sprites created in affinity designer can export hi-res images. i'm in process of gathering sprites , using texturepacker, allows drag & drop individual sprites in , it'll create optimized sprite sheet you.

so question is: size should individual sprites be? instance, let's take angry birds, how large individual bird sprites on sprite sheet? 512x512 or higher each bird , bird movements? have 'retina' quality images, size should sprites be? (e.g.: size birds in angry birds great on screen?) sorry if basic question, i'm trying best understand , have artwork represented on screen.

thanks or advice! :)

when designing mobile devices common practise design game art in max. resolution possible (e.g. ipad 3/4/air 2048x1536 px). non retina devices let unity down scale resolution 50%. keep in mind new devices have high dpi values bit safe pixels if needed.

having said, taking screenshot game tell exact size of 1 bird. animate facial expressions or wings create & put single full frames onto sprite sheet, result large sheets & lots of memory consumption. instead try place difference between each frame on spreadsheet , go there (e.g. separate eyes & mouth basic shape).

for support of older, low-performant devices should limit total size of sprite sheet 2048x2048 pixel, since maximum size devices display.


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